BRIAR SOUNDWORKS

    Visceral orchestral hybrid

    Narrative-driven dark audio for projects that refuse neutrality    

      Audio as artifact. Scoring the ruins of tomorrow.    

Led by Morgan Wang (they/them)

 Composer / Sound Designer / Worldbuilder
 studio@briarsoundworks.com

      Briar Soundworks is an independent audio studio crafting visceral music, sound design, and narrative audio systems for games, trailers, and dark speculative worlds.    

      We specialize in dark, atmospheric, emotionally charged scores and immersive soundscapes for projects that refuse neutrality.    

      Let your world speak with a voice worth fearing.    

Start Small

      Not ready for a full score yet? Begin with a fixed-scope audio test, trailer cue, or sonic direction pass.    

Sonic Audit

          A focused review of your trailer, build, Steam page, or pitch material with notes on sound, music, mood, risk, and next steps.        

From $120 · 48h

Trailer Cue

          A 30–60 sec dark / hybrid cue for teasers, pitch videos, launches, campaigns, festival submissions, or announcement materials.        

From $450 · 3–7 days

Paid Tone Test

          A compact test track to confirm tonal fit before committing to a full project.        

$350 · 30 sec · 3–5 days

Services

Original Game Music

          From minimalist tension to orchestral hybrid scores, tailored to narrative structure, gameplay pacing, and tonal identity.        

Sound Design

          Custom sound design for environments, systems, creatures, UI, impacts, transitions, and interactive storytelling.        

Adaptive & Interactive Audio

          Music systems designed for dynamic gameplay, psychological pacing, vertical layering, looping, and world reactivity.        

Narrative Support

          Audio direction informed by story logic, mythic structures, emotional architecture, and tonal consistency.        

How We Work

      Each project begins with the world: its rules, pressure points, emotional temperature, and the kind of silence it cannot survive.    

Monthly Commission Track

          For games in steady development, ongoing content updates, or episodic structures.        

          1–2 BGM tracks per month. Loopable, layered, and transition-friendly formats available.        

Project-Based Bundle

          Best for demos, vertical slices, trailers, campaigns, and release milestones.        

          Full BGM set, title / map / battle / boss cues, or bespoke runtime packages.        

Music Design Advisory

          Best for teams needing sonic identity before production locks.        

          Moodboard, sonic palette, atmosphere, motif shaping, and direction guidance.        

Pricing & Process

  • Original music: from $1000/min
  • Most narrative BGM: $1000–1550/min depending on complexity
  • Short tracks under 1 min are priced as 1 min
  • Typical minimum project budget: $1,500–3,000 USD
  • Paid tone test: $350 / 30 sec / 3–5 days / 1 focused revision

      Included: original composition, recording, editing, mastering, 2 rounds of focused revisions,     WAV 24bit / 44.1kHz delivery, loop-ready files on request.    

Document the toll. Carry the Briar terms for your records (PDF)

Rights & Credit

      Standard agreements include an exclusive license for game use, with credit requested.    

      License covers commercial release, marketing trailers, and platform distribution for the game. Briar Soundworks does not claim ownership of your game IP or assets.    

      Full buyouts can be discussed when needed.    

Payment

     Fixed-scope work requires full payment upfront.

     Custom commissions and larger scopes:
     50% upfront, 50% before final delivery.
     
     PayPal / Wise / Bank transfer.    

Sound Effects / SFX

      Briar designs expressive sound effects from UI cues to action sequences, creatures, ritual systems, and atmospheric environments.    

      Final pricing depends on implementation context, one-shot vs. systemic use, variation count, runtime, and mixing needs.    

Type Description Rate (USD) Revisions
Basic / UI & Cue SFX UI clicks, short cues, notifications $250 1
Action / Layered SFX Weapon hits, skill sounds, layered effects $450–750 2
Advanced / Multi-layer Explosions, skill sequences, seamless environmental ambiences $800–1500 3
  • Original creation & mastering
  • Delivery in WAV 24bit / 44.1kHz
  • Optional cue sheet / notes for integration
  • Bulk packages: custom quote

Demo Policy

      For teams requiring a test track before full collaboration, a paid demo can be arranged.    

      $350 USD · 30 seconds · 3–5 days · 1 focused revision    

      The demo fee is deductible if the project proceeds. Unused demos remain the property of Briar Soundworks and may be repurposed as portfolio material, excluding any client-confidential information.    

      Demo slots are limited and prioritized for teams with a clear brief.    

TESTAMENTS

        “Your work is beautiful and surreal... the kind of stuff you’d find in triple A games. You’re incredibly talented.”      

— Creative Director, Indie Game Studio

        “Extremely talented, and your work speaks for itself! We’re open to future collaboration.”      

— Audio Lead, Indie Studio

        “A remarkable ability to grasp a game’s atmosphere and translate it masterfully through music. Extraordinary originality... highly recommended.”      

— Game Developer, Past Collaborator

      CURATED FROM PEER AND CLIENT FEEDBACK IN INDUSTRY COMMUNICATIONS.    

Timeline & Availability

  • 1–2 tracks: ~2 weeks draft turnaround
  • Project bundles: 3–5+ weeks
  • Basic / UI & Cue SFX: 1–3 days per effect
  • Action / Layered SFX: 3–5 days per effect
  • Advanced / Multi-layer SFX: 5–7+ days per effect, depending on complexity

      Limited slots for May–June 2026.    

      Waitlist open for urgent milestones + high-fit projects.    

      Ready to make your world bleed sound?    

      Send a brief, deadline, and target budget. 

EMAIL YOUR BRIEF NOW
      Remote · Asia-Pacific (GMT+8)